Sprite Importer for Unity
A downloadable tool
This is an essential tool for people who are working with dozens or even hundreds or thousands of spritesheets. Going through and configuring each one for pixel perfection and slicing them one by one is simply not an option for you.
I understand, and I've got your back. With this asset, you can create multiple settings files designating specific folders for different configurations and slicing settings. Any sprites you place within those folders will immediately be configured and sliced to your desired specifications within seconds to minutes (depending on how many files there are). Leaving you more time to do what you do best, developing a great game!
Notes:
Due to a design in flaw in Unity, this tool cannot currently slice spritesheets to ignore empty rects. I am looking into ways around this. However, at this time this tool is being designed with my other assets in mind that will utilize these flaws as advantages so it shouldn't be much of an issue if you intend to use them. Either way, it's an incredible asset though and I highly recommend it!
Check out my other assets!
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Development log
- Mana Seed Importer v1.02 released!Jan 21, 2023
- Sprite Importer Minor Update (v1.01)Jan 18, 2023
- Sprite Importer | How to Use Video Published!Jan 18, 2023
- Sprite Importer for Unity Launched!Jan 17, 2023
Comments
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Hello. How to solve
'Assets\Sprite Importer\Scripts\DirePixel\Editor\SpriteImporter.cs(46,22): error CS1061: 'TextureImporter' does not contain a definition for 'GetSourceTextureWidthAndHeight' and no accessible extension method 'GetSourceTextureWidthAndHeight' accepting a first argument of type 'TextureImporter' could be found (are you missing a using directive or an assembly reference?)'
error?
This is a curious error as it seems to indicate the method GetSourceTextureWidthAndHeight does not exist, or the call to this method has been modified beyond the code I originally wrote. Did you change the code? And what version of Unity are you running?