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Hello, I don't know much about shader.  May I ask if it is applicable to the Farmer sprite system

It can be easily tailored to use the farmer sprite system. It was originally designed for Mana Seed's first character base, so the preconfigured options may not work. You would have to have a very basic knowledge of creating materials from shaders and using ShaderGraph. After that you can  generate and configure materials in just a few minutes. I use this with the farmer base myself, with just a few tweaks.

Ok, thanks for your reply

I know it's not likely, but any chance of translating the shader to Godot?

I wish I could do that for you. Unfortunately, I'm not a shader writer, this was only possible thanks to experimentation and Unity ShaderGraph's user friendly approach.

Thanks anyway! That's very understandable.